
Character Modelling
From cartoons to stylized characters, I enjoy turning ideas and 2D concepts into dimensional, expressive models. I love the full pipeline – from modeling and UV unwrapping to texturing. My workflow usually leans toward streamlined poly modeling, but I also enjoy sculpting and retopology when the project calls for it.
Object Modelling
From organic shapes to hard-surface objects, I build a wide range of models with attention to detail. I especially enjoy using procedural methods to create fine surface textures and converting them into polished PBR materials that bring the object to life.
Character Rigging
There’s something meditative about rigging, solving technical puzzles to make characters move in believable, flexible ways. I’m still growing in this area, learning to strike a balance between intricate, feature-rich rigs and more lightweight, purpose-built solutions.
Let’s Work Together
I’m available for freelance and contract work across all the areas above — whether you need a versatile generalist or focused support on modeling, rigging, or motion. I also love teaching and offer one-on-one tutoring for anyone wanting to learn Blender or get started with 3D modeling. Whether you’re building a project or building your skills, feel free to reach out.






















